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1962 ACQUIRE Plastic Tile Board Game Shrink Wrapped W/Wild Tile & Special Powers

Description: This 1962 3M shrink wrapped plastic tile game of ACQUIRE comes with a Wild Tile & Special Powers Variant Kits, an enlarged Information Card, and Lloyd's Rules of ACQUIRE. This game is complete, has not been played, and includes: Game Board108 Plastic Game Tiles7 Plastic Colored Hotel Markers25 Stock Certificates for each HotelPlay Money6 Information Cards1 Enlarged Information CardInstructionsLloyd's Rules of ACQUIREPlastic Wild Tile KitSpecial Powers Variant This game is still in the original shrink wrap and has not been played. The game weighs 2lbs 3oz which indicates a plastic tile game as the wood tile games weigh more like 2lbs 8oz. The outer box has virtually no shelf wear as the shrink wrap is torn in numerous places at the bottom of the box. (Please see pictures) The Plastic Wild Tile Kit fits the 3M and Avalon Hill plastic tile editions of ACQUIRE. It allows each player to start with a blank plastic tile that can be played during their turn at any time during the game. The enlarged Information Card allows for easier readability to determine hotel values and payouts at the time of merger. It is printed on yellow card stock for greater visibility and durability. Lloyd's Rules of ACQUIRE were designed to help eliminate the one-sided games that can occur during game play and makes the game much more enjoyable. You will also receive a Special Powers Variant Kit. This variant was first added in the 1993 German ACQUIRE edition. The Special Powers Variant Kit fits any ACQUIRE game. There are five different Special Power Variants that can be used by each player during the game. These variants include drawing more tiles, purchasing extra stock, trading stock, playing extra tiles, and getting free stocks. ACQUIRE Plastic Wild Tile Variant Kit This Wild Tile Variant Kit fits the 3M and Avalon Hill plastic tile ACQUIRE games. This kit allows each player to start with a blank tile that can be played on any open square during their turn at any time during the game. This ACQUIRE Wild Tile Kit includes six (6) blank plastic tiles and an instruction booklet. The tiles are from actual ACQUIRE games that have been painted black to hide the designations. The instruction booklet is printed on yellow card stock for maximum durability and readability. Special Powers Variant Kit This Special Powers Variant Kit fits any ACQUIRE game. There are five different Special Power Variants that can be used by each player during the game. These variants include drawing more tiles, purchasing extra stock, trading stock, playing extra tiles, and getting free stocks. Special Powers Variants were first introduced in the 1993 Schmidt Spiel German version of ACQUIRE and later by Avalon Hill in the 1995 edition of ACQUIRE. These editions of ACQUIRE were the only two editions to use the variants. The variants were introduced in an attempt to help level the playing field of ACQUIRE and try to eliminate the one-sided games that can occur while playing the game. Even though that goal wasn't accomplished, these variants add another realm of strategy and intrigue to the game and are very interesting to utilize in game play. This kit includes six (6) each of the five different Special Powers Variant markers, and an instruction booklet to explain the use of these markers during game play. This kit can be used for all versions of ACQUIRE (1962, 1968, 1976, 1999, 2008, Hotel Konig and Hotel Haie) and can be used as English translation for the 1993 German version and for easier readability with the 1995 Avalon Hill version. Markers and Instruction Booklet are printed on yellow card stock for maximum durability and readability. ----------------------------------------------------------------------------------------------------------------------------------------------- Lloyd's Rules of ACQUIRE ACQUIRE is a fantastic game, and a huge tribute to the intellect of Sid Sackson. Yet, after my first experience with the game, I felt that the rules needed some adjustments to increase the ability of the game to attract new players. I wanted the game to have a broader appeal to more of my friends. The more friends I could get to enjoy the game, the more chances I had to play the game. I accomplished this by creating a way for players to stay involved in the game even if the didn't have any money. I also created a level playing field for obtaining stock while at the same time increasing the strategic maneuvering of stock purchasing. Lloyd's Rules of ACQUIRE allows trading of stock when a player is out of money. The player can get rid of stocks that do not help the player and trade them for stocks that are more important within their portfolio. It allows these players to try and maintain majorities in the companies that are most important. It also allows the ability for players to invest on every turn, to potentially increase their portfolio, without the fear of being "stuck" with those purchases when they are ultimately out of money. Lloyd's Rules of ACQUIRE eliminates the 2-for-1 trade rule when companies merge. In the corporate world of hostile takeovers, is is very seldom that the conquering company offers the shareholders of the vanquished company a cut-rate bargain for the stocks of the conquering company. The 2-for-1 trade creates the possibility for a person who holds majority in a conquering company to lose that majority to numerous shareholders because they decided to sacrifice their small company. It decreases the strategy level of obtaining majorities and skews the game into more of a factor of luck. In Lloyd's Rules of ACQUIRE, the players of the vanquished company are given payouts for their companies, and their shares, and they can invest wherever they choose when it is their turn. Lloyd's Rules of ACQUIRE are printed into a convenient 10-page booklet that is printed on yellow card stock for long lasting durability and fits neatly into the original versions of this timeless classic. This booklet can be used to replace old, worn, or lost rules as they conveniently have the original rules of ACQUIRE fully printed with Lloyd's changes to the rules printed in red. This 10-page booklet also includes a Stock Price Extension chart. This chart helps when figuring payouts at times of merger or at the end of the game and helps eliminate the need for a calculator or a math professor. Lloyd's Rules of ACQUIRE can be used in all editions of ACQUIRE from 1962-2008. They can also be used in the International versions of ACQUIRE. They can be used with the Special Powers Variants that were found in the 1993 Schmidt Spiel edition and the 1995 Avalon Hill Edition. They can also be used with the Wild Tile Variant and the 1963 World Map Conversion Kit.

Price: 108.88 USD

Location: Longview, Washington

End Time: 2024-12-08T15:47:55.000Z

Shipping Cost: N/A USD

Product Images

1962 ACQUIRE Plastic Tile Board Game Shrink Wrapped W/Wild Tile & Special Powers1962 ACQUIRE Plastic Tile Board Game Shrink Wrapped W/Wild Tile & Special Powers1962 ACQUIRE Plastic Tile Board Game Shrink Wrapped W/Wild Tile & Special Powers1962 ACQUIRE Plastic Tile Board Game Shrink Wrapped W/Wild Tile & Special Powers1962 ACQUIRE Plastic Tile Board Game Shrink Wrapped W/Wild Tile & Special Powers1962 ACQUIRE Plastic Tile Board Game Shrink Wrapped W/Wild Tile & Special Powers1962 ACQUIRE Plastic Tile Board Game Shrink Wrapped W/Wild Tile & Special Powers1962 ACQUIRE Plastic Tile Board Game Shrink Wrapped W/Wild Tile & Special Powers1962 ACQUIRE Plastic Tile Board Game Shrink Wrapped W/Wild Tile & Special Powers

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Seller

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Game Title: Acquire

Title: ACQUIRE

Gender: Boys & Girls

Product+Type: Plastic Tile Game

Min. Number of Players: 3 players

Game Type: Board Game

Brand: 3M

Game: ACQUIRE

Year: 1962

Theme: Finance

Recommended Age Range: 12 & Up

Country/Region of Manufacture: United States

Character Family: Plastic Tile

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