Description: This 1968/1971 3M plastic tile game of ACQUIRE comes with a Wild Tile Variant Kit, an enlarged Information Card, and Lloyd's Rules of ACQUIRE. This game is complete, is in slightly played condition, and includes: Game Board108 Plastic Game Tiles7 Plastic Colored Hotel Markers25 Stock Certificates for each HotelPlay Money6 Information Cards1 Enlarged Information CardInstructionsLloyd's Rules of ACQUIREPlastic Wild Tile Kit The stocks and money are in slightly played but very good condition and still have a very stiff texture. This game has the 1968 hard yellow plastic board. The Luxor tile has been replaced with a replica. The outer box has shelf wear which is heaviest around the corners and edges. The inner box has shelf wear which is mostly along the edges and corners and three corners of the top lid has been taped. The Plastic Wild Tile Kit fits the 3M and Avalon Hill plastic tile editions of ACQUIRE. It allows each player to start with a blank plastic tile that can be played during their turn at any time during the game. The enlarged Information Card allows for easier readability to determine hotel values and payouts at the time of merger. It is printed on yellow card stock for greater visibility and durability. Lloyd's Rules of ACQUIRE were designed to help eliminate the one-sided games that can occur during game play and makes the game much more enjoyable. ACQUIRE Plastic Wild Tile Variant Kit This Wild Tile Variant Kit fits the 3M and Avalon Hill plastic tile ACQUIRE games. This kit allows each player to start with a blank tile that can be played on any open square during their turn at any time during the game. This ACQUIRE Wild Tile Kit includes six (6) blank plastic tiles and an instruction booklet. The tiles are from actual ACQUIRE games that have been painted black to hide the designations. The instruction booklet is printed on yellow card stock for maximum durability and readability. Lloyd's Rules of ACQUIRE ACQUIRE is a fantastic game, and a huge tribute to the intellect of Sid Sackson. Yet, after my first experience with the game, I felt that the rules needed some adjustments to increase the ability of the game to attract new players. I wanted the game to have a broader appeal to more of my friends. The more friends I could get to enjoy the game, the more chances I had to play the game. I accomplished this by creating a way for players to stay involved in the game even if the didn't have any money. I also created a level playing field for obtaining stock while at the same time increasing the strategic maneuvering of stock purchasing. Lloyd's Rules of ACQUIRE allows trading of stock when a player is out of money. The player can get rid of stocks that do not help the player and trade them for stocks that are more important within their portfolio. It allows these players to try and maintain majorities in the companies that are most important. It also allows the ability for players to invest on every turn, to potentially increase their portfolio, without the fear of being "stuck" with those purchases when they are ultimately out of money. Lloyd's Rules of ACQUIRE eliminates the 2-for-1 trade rule when companies merge. In the corporate world of hostile takeovers, is is very seldom that the conquering company offers the shareholders of the vanquished company a cut-rate bargain for the stocks of the conquering company. The 2-for-1 trade creates the possibility for a person who holds majority in a conquering company to lose that majority to numerous shareholders because they decided to sacrifice their small company. It decreases the strategy level of obtaining majorities and skews the game into more of a factor of luck. In Lloyd's Rules of ACQUIRE, the players of the vanquished company are given payouts for their companies, and their shares, and they can invest wherever they choose when it is their turn. Lloyd's Rules of ACQUIRE are printed into a convenient 10-page booklet that is printed on yellow card stock for long lasting durability and fits neatly into the original versions of this timeless classic. This booklet can be used to replace old, worn, or lost rules as they conveniently have the original rules of ACQUIRE fully printed with Lloyd's changes to the rules printed in red. This 10-page booklet also includes a Stock Price Extension chart. This chart helps when figuring payouts at times of merger or at the end of the game and helps eliminate the need for a calculator or a math professor. Lloyd's Rules of ACQUIRE can be used in all editions of ACQUIRE from 1962-2008. They can also be used in the International versions of ACQUIRE. They can be used with the Special Powers Variants that were found in the 1993 Schmidt Spiel edition and the 1995 Avalon Hill Edition. They can also be used with the Wild Tile Variant and the 1963 World Map Conversion Kit.
Price: 47.88 USD
Location: Longview, Washington
End Time: 2024-12-08T15:47:55.000Z
Shipping Cost: N/A USD
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Item Specifics
Restocking Fee: No
Return shipping will be paid by: Seller
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Game Title: Acquire
Title: ACQUIRE
Gender: Boys & Girls
Product+Type: Plastic Tile Game
Min. Number of Players: 3 players
Game Type: Board Game
Brand: 3M
Game: ACQUIRE
Year: 1968
Theme: Finance
Recommended Age Range: 12 & Up
Country/Region of Manufacture: United States
Character Family: Plastic Tile