Description: This textbook is a valuable resource for those interested in programming and computer graphics. The author, David Wolff, provides a comprehensive guide to building high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4, and C++17. The book covers a range of topics, including programming languages, C++, and computer graphics. It has 472 pages and is published by Packt Publishing, The Limited. The book measures 3.6 inches in length, 93mm in height, and 3 inches in width. It has an ISBN-10 of 1789342252 and was released on September 28, 2018.
Price: 45 USD
Location: Weslaco, Texas
End Time: 2024-11-27T20:25:28.000Z
Shipping Cost: 5.38 USD
Product Images
Item Specifics
All returns accepted: ReturnsNotAccepted
Subtitle: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4
EAN: 9781789342253
ISBN: 9781789342253
Release Year: 2018
Book Title: OpenGL 4 Shading Language Cookbook
Item Height: 93mm
Title: OpenGL 4 Shading Language Cookbook
ISBN-10: 1789342252
Genre: Computing & Internet
Country/Region of Manufacture: GB
Release Date: 09/28/2018
Number of Pages: 472 Pages
Language: English
Publication Name: OpenGL 4 Shading Language Cookbook : Build High-Quality, Real-time 3D Graphics with OpenGL 4. 6, GLSL 4. 6 and C++17, 3rd Edition
Publisher: Packt Publishing, The Limited
Publication Year: 2018
Subject: Programming / Games, Programming Languages / C++, Computer Graphics
Type: Textbook
Author: David Wolff
Item Length: 3.6 in
Subject Area: Computers
Item Width: 3 in
Format: Trade Paperback