Description: Further DetailsTitle: OpenGL 4 Shading Language CookbookCondition: NewSubtitle: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd EditionISBN-10: 1789342252EAN: 9781789342253ISBN: 9781789342253Publisher: Packt Publishing LimitedFormat: PaperbackRelease Date: 09/28/2018Description: Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumesLearn to use GLSL features such as compute, geometry, and tessellation shadersUse GLSL to create a wide variety of modern, realistic visual effectsBook Description OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders. The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications.What you will learnCompile, debug, and communicate with shader programsUse compute shaders for physics, animation, and general computingLearn about features such as shader storage buffer objects and image load/storeUtilize noise in shaders and learn how to use shaders in animationsUse textures for various effects including cube maps for reflection or refractionUnderstand physically based reflection models and the SPIR-V Shader binaryLearn how to create shadows using shadow maps or shadow volumesCreate particle systems that simulate smoke, fire, and other effectsWho this book is for If you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.Language: EnglishCountry/Region of Manufacture: GBItem Height: 93mmItem Length: 75mmAuthor: David WolffGenre: Computing & InternetRelease Year: 2018 Missing Information?Please contact us if any details are missing and where possible we will add the information to our listing.
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Book Title: OpenGL 4 Shading Language Cookbook
Title: OpenGL 4 Shading Language Cookbook
Subtitle: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4
ISBN-10: 1789342252
EAN: 9781789342253
ISBN: 9781789342253
Release Date: 09/28/2018
Release Year: 2018
Country/Region of Manufacture: GB
Item Height: 93mm
Genre: Computing & Internet
Number of Pages: 472 Pages
Language: English
Publication Name: OpenGL 4 Shading Language Cookbook : Build High-Quality, Real-time 3D Graphics with OpenGL 4. 6, GLSL 4. 6 and C++17, 3rd Edition
Publisher: Packt Publishing, The Limited
Publication Year: 2018
Subject: Programming / Games, Programming Languages / C++, Computer Graphics
Type: Textbook
Author: David Wolff
Item Length: 3.6 in
Subject Area: Computers
Item Width: 3 in
Format: Trade Paperback