Description: FREE SHIPPING UK WIDE Design Patterns by Erich Gamma, Ralph Johnson, Richard Helm, John Vlissides The authors begin by describing what patterns are and how they can help in designing object-oriented software. They then go on to name, explain, evaluate, and catalog recurring designs in object-oriented systems. FORMAT Hardcover LANGUAGE English CONDITION Brand New Publisher Description Create more flexible, elegant, and ultimately reusable designs Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalogue of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Back Cover Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk. 0201633612B07092001 Author Biography Dr. Erich Gamma is technical director at the Software Technology Center of Object Technology International in Zurich, Switzerland. Dr. Richard Helm is a member of the Object Technology Practice Group in the IBM Consulting Group in Sydney, Australia. Dr. Ralph Johnson is a faculty member at the University of Illinois at Urbana-Champaigns Computer Science Department. John Vlissides is a member of the research staff at the IBM T. J. Watson Research Center in Hawthorne, New York. He has practiced object-oriented technology for more than a decade as a designer, implementer, researcher, lecturer, and consultant. In addition to co-authoring Design Patterns: Elements of Reusable Object-Oriented Software, he is co-editor of the book Pattern Languages of Program Design 2 (both from Addison-Wesley). He and the other co-authors of Design Patterns are recipients of the 1998 Dr. Dobbs Journal Excellence in Programming Award. 0201633612AB09122003 Table of Contents 1. Introduction. 2. A Case Study: Designing a Document Editor. 3. Creational Patterns. 4. Structural Pattern. 5. Behavioral Patterns. 6. Conclusion. Appendix A: Glossary. Appendix B: Guide to Notation. Appendix C: Foundation Classes. Bibliography. Index. Long Description Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Introduction or Preface This book isnt an introduction to object-oriented technology or design. Many books already do a good job of that. This book assumes you are reasonably proficient in at least one object-oriented programming language, and you should have some experience in object-oriented design as well. You definitely shouldnt have to rush to the nearest dictionary the moment we mention "types" and"polymorphism," or "interface" as opposed to "implementation" inheritance. On the other hand, this isnt an advanced technical treatise either. Its a book of design patterns that describes simple and elegant solutions to specific problems in object-oriented software design. Design patterns capture solutions that have developed and evolved over time. Hence they arent the designs people They reflect untold redesign and recoding as developers have struggled for greater reuse and flexibility in their software.Design patterns capture these solutions in a succinct and easily applied form. The design patterns require neither unusual language features nor amazing programming tricks with which to astound your friends and managers. All can be implemented in standard object-oriented languages, though they might take a little more work than ad hoc solutions. But the extra effort invariably pays dividends in increased flexibility and reusability. Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?") experience with them, you wont ever think about object-oriented design in the same way. Youll have insights that can make your own designs more flexible, modular, reusable, and understandable - which is why youre interested in object-oriented technology in the first place, right? A word of warning and encouragement: Dont worry if you dont understand this book completely on the first reading. We didnt understand it all on the first writing! Remember that this isnt a book to read once and put on a shelf. We hope youll find yourself referring to it again and again for design insights and for inspiration. This book has had a long gestation. It has seen four countries, three of its authors marriages, and the birth of two (unrelated) offspring.Many people have had a part in its development. Special thanks are due Bruce Andersen, Kent Beck, and Andre Weinand for their inspiration and advice. We also thank those who reviewed drafts of the manuscript: Roger Bielefeld, Grady Booch, Tom Cargill, Marshall Cline, Ralph Hyre, Brian Kernighan, Thomas Laliberty, Mark Lorenz, Arthur Riel, Doug Schmidt, Clovis Tondo, Steve Vinoski, and Rebecca Wirfs-Brock. We are also grateful to the team at Addison-Wesley for their help and patience: Kate Habib, Tiffany Moore, Lisa Raffaele, Pradeepa Siva, and John Wait. Special thanks to Carl Kessler, Danny Sabbah, and Mark Wegman at IBM Research for their unflagging support of this work. Last but certainly not least, we thank everyone on the Internet and points beyond who commented on versions of the patterns, offered encouraging words, and told us that what we were doing was worthwhile. These people include but are not limited to Ran Alexander, Jon Avotins, Steve Berczuk, Julian Berdych, Matthias Bohlen, John Brant, Allan Clarke, Paul Chisholm, Jens Coldewey, Dave Collins, Jim Coplien, Don Dwiggins, Gabriele Elia, Doug Felt, Brian Foote, Denis Fortin, Ward Harold, Hermann Hueni, Nayeem Islam, Bikramjit Kalra, Paul Keefer, Thomas Kofler, Doug Lea, Dan LaLiberte, James Long, Ann Louise Luu, Pundi Madhavan, Brian Marick, Robert Martin, Dave McComb, Carl McConnell, Christine Mingins, Hanspeter Mossenbock, Eric Newton, Marianne Ozcan, Roxsan Payette, Larry Podmolik, George Radin, Sita Ramakrishnan, Russ Ramirez, Dirk Riehle, Bryan Rosenburg, Aamod Sane, Duri Schmidt, Robert Seidl, Xin Shu, and Bill Walker. We dont consider this collection of design patterns complete and static; its more a recording of our current thoughts on design. We welcome comments on it, whether criticisms of our examples, references and known uses weve missed, or design patterns we should have included. You can write us care of Addison-Wesley, or send electronic mail to . You can also obtain softcopy for the code in the Sample Code sections by sending the message "send design pattern source" to . Mountain View, California - E.G. Montreal, Quebec - R.H. Urbana, Illinois - R.J. Hawthorne, New York - J.V. August 1994 0201633612P04062001 Details ISBN0201633612 Author John Vlissides Short Title DESIGN PATTERNS Pages 416 Language English ISBN-10 0201633612 ISBN-13 9780201633610 Media Book Format Hardcover Illustrations Yes Subtitle Elements of Reusable Object-Oriented Software Alternative 9780201634983 Imprint Addison Wesley Residence US Edition 1 Replaced by 9780201485370 DOI 10.1604/9780201633610 Place of Publication Boston Country of Publication United States AU Release Date 1995-03-14 NZ Release Date 1995-03-14 UK Release Date 1995-03-21 Publisher Pearson Education (US) Series Addison-Wesley Professional Computing Series Year 1995 Publication Date 1995-03-21 DEWEY 005.1 Audience Tertiary & Higher Education US Release Date 1995-03-21 We've got this At The Nile, if you're looking for it, we've got it. 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ISBN-13: 9780201633610
Book Title: Design Patterns
Item Height: 236 mm
Item Width: 190 mm
Series: Addison-Wesley Professional Computing Series
Author: Ralph Johnson, Richard Helm, Erich Gamma, John Vlissides
Publication Name: Design Patterns: Elements of Reusable Object-Oriented Software
Format: Hardcover
Language: English
Publisher: Pearson Education The Limited
Subject: Computer Science, Computer & IT
Publication Year: 1995
Type: Textbook
Subject Area: Computing: Professional & Programming
Item Weight: 840 g
Number of Pages: 416 Pages