Description: Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum.Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
Price: 213 GBP
Location: Gloucester
End Time: 2025-01-10T15:14:27.000Z
Shipping Cost: 33.11 GBP
Product Images
Item Specifics
Return postage will be paid by: Buyer
Returns Accepted: Returns Accepted
After receiving the item, your buyer should cancel the purchase within: 60 days
Return policy details:
EAN: 9781522510345
UPC: 9781522510345
ISBN: 9781522510345
MPN: N/A
Book Title: Gamification-Based E-Learning Strategies for Compu
Item Length: 27.9 cm
Item Weight: 0.82 kg
Subject Area: Educational Technology
Item Height: 229 mm
Item Width: 152 mm
Series: Advances in Game-Based Learning
Author: Mario Teixeira Pinto, Ricardo Alexandre Peixoto De Queiros
Publication Name: Gamification-Based E-Learning Strategies for Computer Programming Education
Format: Hardcover
Language: English
Publisher: IGI Global
Subject: Computer Science, Teaching
Publication Year: 2016
Type: Textbook
Number of Pages: 296 Pages