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Gamification-Based E-Learning Strategies for Computer Programming Education

Description: Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum.Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Price: 213 GBP

Location: Gloucester

End Time: 2025-01-10T15:14:27.000Z

Shipping Cost: 33.11 GBP

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EAN: 9781522510345

UPC: 9781522510345

ISBN: 9781522510345

MPN: N/A

Book Title: Gamification-Based E-Learning Strategies for Compu

Item Length: 27.9 cm

Item Weight: 0.82 kg

Subject Area: Educational Technology

Item Height: 229 mm

Item Width: 152 mm

Series: Advances in Game-Based Learning

Author: Mario Teixeira Pinto, Ricardo Alexandre Peixoto De Queiros

Publication Name: Gamification-Based E-Learning Strategies for Computer Programming Education

Format: Hardcover

Language: English

Publisher: IGI Global

Subject: Computer Science, Teaching

Publication Year: 2016

Type: Textbook

Number of Pages: 296 Pages

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