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Gamification for Human Factors Integration: Social, Education, and Psychological

Description: Gamification for Human Factors Integration by Jonathan Bishop "This book presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts"-- FORMAT Hardcover LANGUAGE English CONDITION Brand New Publisher Description With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centred issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behaviour, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online.Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practises for promoting positive behaviour online through gamification applications in social, educational and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology. Author Biography Jonathan Bishop is an information technology executive, researcher and writer. Having gained an MSc in E-Learning in 2004 he went on to found the Centre for Research into Online Communities and E-Learning Systems, which now outputs a significant amount of research in these areas. During his MSc he devised the Classroom 2.0 concept, and his Digital Classroom of Tomorrow Project has been replicated across Europe, as discussed in this book. Jonathan has at the time of going to press over 35 publications, and is the most published academic in the area of Internet trolling. He is also a school governor in the Welsh village of Treforest, a private tutor and a director of an educational social enterprise based in Swansea. Details ISBN1466650710 Language English ISBN-10 1466650710 ISBN-13 9781466650718 Media Book Format Hardcover Short Title GAMIFICATION FOR HUMAN FACTORS DEWEY 302.231 Imprint Idea Group,U.S. Subtitle Social, Education, and Psychological Issues Place of Publication Harrisburg, PA Country of Publication United States Illustrations black & white illustrations Edited by Jonathan Bishop Series Advances in Human and Social Aspects of Technology Year 2014 AU Release Date 2014-01-31 NZ Release Date 2014-01-31 UK Release Date 2014-01-31 Author Jonathan Bishop Pages 378 Publisher Idea Group,U.S. Publication Date 2014-01-30 Audience Postgraduate, Research & Scholarly US Release Date 2014-01-30 We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:77653686;

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Gamification for Human Factors Integration: Social, Education, and Psychological

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Restocking fee: No

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ISBN-13: 9781466650718

Book Title: Gamification for Human Factors Integration

Item Height: 229 mm

Item Width: 152 mm

Author: Jonathan Bishop

Publication Name: Gamification for Human Factors Integration

Format: Hardcover

Language: English

Publisher: Idea Group,U.S.

Subject: Science

Publication Year: 2013

Type: Textbook

Number of Pages: 378 Pages

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