Description: Today more than ever, companies large and small are using game-based learning to generate and improve employee motivation. In fact, 87% of employees from just about every industry say Gamification makes them more productive workers. The explosion of Gamification is why noted "turnaround" specialist and sales trainer Chris Collins has written, Gamification: Playing for Profits. From establishing goals to selecting games, prizes and spiffs, Chris walks you through the tools and techniques developed to enhance production, employee morale, and much more - no matter your business or industry. Gamification begins with the effect of human psychology on performance and illustrates the many ways to use behavior to build a better workplace culture. You'll learn things like: Why every Gamification system starts with a goal and a prizeHow your MVP (Most Value Product) can make or break resultsWhy a shift meeting to present the game is an essential pivot point to success Find out why Gamification: Playing for Profits has become the "go-to playbook" for managers looking to motivate their employees and increase productivity every single day.
Price: 19.27 USD
Location: Matraville, NSW
End Time: 2024-12-06T03:00:03.000Z
Shipping Cost: 0 USD
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Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 60 Days
Refund will be given as: Money Back
Return policy details:
EAN: 9781733394536
UPC: 9781733394536
ISBN: 9781733394536
MPN: N/A
Edition: 3
Book Title: Gamification : Playing for Profits
Number of Pages: 184 Pages
Language: English
Publisher: Collins Inc., Chris
Item Height: 0.4 in
Publication Year: 2020
Topic: Leadership, Motivational, Workplace Culture
Illustrator: Yes
Genre: Business & Economics
Item Weight: 7.7 Oz
Item Length: 8.5 in
Author: Chris Collins
Item Width: 5.5 in
Format: Trade Paperback