Description: Gaming As Culture : Essays on Reality, Identity and Experience in Fantasy Games This book is in Like New Condition β’ Front and back covers show no wear/ Glossy, no blemishes β’ Binding is tight / No creases on spine/ No loose pages or covers β’ Pages clean and unmarked ππWe will combine shipping on all books β’ Just wait for us to send you an invoice after you purchase multiple books from our inventoryππ Please Inspect Pictures before buying! πΈ Contact Us If You Need More Information! π©βπ»βΉοΈπ¨πΎβπ» Offers Are Welcome On All Merchandise! π° Thank You For Your Interest! π
Price: 10.5 USD
Location: Flintstone, Georgia
End Time: 2024-11-30T17:45:24.000Z
Shipping Cost: 4 USD
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Item Specifics
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Series: McFarland
Educational Level: Adult & Further Education
Level: Advanced
Number of Pages: 232 Pages
Publication Name: Gaming As Culture : Essays on Reality, Identity and Experience in Fantasy Games
Language: English
Publisher: Mcfarland & Company, Incorporated Publishers
Publication Year: 2006
Item Height: 0.5 in
Subject: General, Popular Culture, Role Playing & Fantasy
Type: Textbook
Item Weight: 11.2 Oz
Item Length: 9 in
Subject Area: Social Science, Games & Activities
Author: Sean Q. Hendricks
Item Width: 6 in
Format: Trade Paperback