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iPhone 3D Programming: Developing Graphical Applications with OpenGL Es by Phili

Description: iPhone 3D Programming by Philip Rideout Offers a crash course on the OpenGL graphics library, with an overview of iPhone 3D development. This title helps you work step by step with OpenGL ES, a graphics library designed for embedded systems such as mobile phones, by progressing from simple to more complex programs. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Do you have a great idea for a graphics-intensive iPhoneapplication, but dont know how to bring it to life? Thisbook offers the perfect solution: a crash course on theOpenGL graphics library, with an overview of iPhone 3Ddevelopment. Whether youre an experienced OpenGLdeveloper looking to build iPhone apps for the firsttime, or an iPhone developer wanting to learn how tocreate sophisticated graphics, "IPhone 3D Programming"brings both of these worlds together in one concise, easy-to-use guide. Youll work step by step with OpenGL ES, agraphics library designed for embedded systems such asmobile phones, by progressing from simple to more complexprograms. Youll learn how to build iPhone graphicsapplications such as a 3D wireframe viewer, a simpleaugmented reality application, and a spring systemsimulation. Learn fundamental graphics concepts,including transformation matrices and quaternions. Getset up for iPhone development with the Xcode environment. Notes Shows programmers how to unleash the 3D graphics powerhouse built into the iPhone. Author Biography Philip Rideout has been a fanatic of real-time graphics programming for over a decade. He has held positions at several pioneering graphics companies, including Intergraph, 3Dlabs, and NVIDIA. Philip currently works at Medical Simulation Corporation in Denver, where he develops new ways to visualize the inside of the human body. Table of Contents Foreword Preface Chapter 1: Quick-Start Guide Chapter 2: Math and Metaphors Chapter 3: Vertices and Touch Points Chapter 4: Adding Depth and Realism Chapter 5: Textures and Image Capture Chapter 6: Blending and Augmented Reality Chapter 7: Sprites and Text Chapter 8: Advanced Lighting and Texturing Chapter 9: Optimizing C++ Vector Library Colophon Review "Dieses Buch ist nicht fÜr den Nachtisch geeignet, sondern fÜr den Schreibtisch. Es bereitet Spaß, es neben den Laptop zu legen und die Listings nachzuvollziehen." - ix, 12/2010 Long Description Do you have a great idea for a graphics-intensive iPhoneapplication, but dont know how to bring it to life? Thisbook offers the perfect solution: a crash course on theOpenGL graphics library, with an overview of iPhone 3Ddevelopment. Whether youre an experienced OpenGLdeveloper looking to build iPhone apps for the firsttime, or an iPhone developer wanting to learn how tocreate sophisticated graphics, "IPhone 3D Programming"brings both of these worlds together in one concise, easy-to-use guide. Youll work step by step with OpenGL ES, agraphics library designed for embedded systems such asmobile phones, by progressing from simple to more complexprograms. Youll learn how to build iPhone graphicsapplications such as a 3D wireframe viewer, a simpleaugmented reality application, and a spring systemsimulation. Learn fundamental graphics concepts,including transformation matrices and quaternions. Getset up for iPhone development with the Xcode environment. Details ISBN0596804822 Author Philip Rideout Short Title IPHONE 3D PROGRAMMING Publisher OReilly Media Language English ISBN-10 0596804822 ISBN-13 9780596804824 Media Book Format Paperback Year 2010 Country of Publication United States DEWEY 004.165 Illustrations Yes Place of Publication Sebastopol Subtitle Developing Graphical Applications with OpenGL Es Series OReilly AU Release Date 2010-06-08 NZ Release Date 2010-06-08 UK Release Date 2010-06-08 Imprint OReilly Media Edited by Fu-Chan Wei Birth 1945 Affiliation Consultant Urological Surgeon, Royal Bournemouth Hospital, and Visiting Professor, Bournemouth University, Bournemouth, UK Position Contributor Qualifications MD Pages 320 Audience Professional & Vocational Publication Date 2010-06-22 US Release Date 2010-06-22 We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:161841044;

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iPhone 3D Programming: Developing Graphical Applications with OpenGL Es by Phili

Item Specifics

Restocking fee: No

Return shipping will be paid by: Buyer

Returns Accepted: Returns Accepted

Item must be returned within: 30 Days

ISBN-13: 9780596804824

Book Title: iPhone 3D Programming

Publisher: O'reilly Media, Inc, USA

Publication Year: 2010

Subject: Computer Science

Number of Pages: 320 Pages

Language: English

Publication Name: iPhone 3d Programming

Type: Textbook

Author: Philip Rideout

Format: Paperback

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