Description: Making Isometric Social Real-Time Games With HTML5, CSS3, and Javascript, Paperback by Pagella, Mario Andres, ISBN 1449304753, ISBN-13 9781449304751, Brand New, Free shipping in the US
Anyone familiar with Zyngas Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. Youll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples.
By the end of th, you’ll complete a project called Tourist Resort that combines all of the techniques you’ve learned. You’ll also learn how to integrate your game with Fac. If you’re familiar with JavaScript, HTML5, and CSS3, you’re ready to get started.
- Use HTML5’s canvas element to build smooth animations with sprites
- Create an isometric grid pattern for high-performance graphics
- Design a GUI that works equally well on mobile devices and PCs
- Add sound to your game with HTML5’s audio element
- Implement the game’s path-finding function with WebWorkers
- Build a client data model on the server with PHP and MySQL
- Make your game come alive with dynamic CSS3 objects
Price: 24.51 USD
Location: Jessup, Maryland
End Time: 2024-12-04T19:18:03.000Z
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Book Title: Making Isometric Social Real-Time Games With HTML5, CSS3, and Jav
Number of Pages: 154 Pages
Publication Name: Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript : Rendering Simple 3D Worlds with Sprites and Maps
Language: English
Publisher: O'reilly Media, Incorporated
Item Height: 0.3 in
Subject: Programming / Games, Programming Languages / HTML, Software Development & Engineering / Tools, Programming Languages / Javascript
Publication Year: 2011
Type: Textbook
Item Weight: 9.7 Oz
Subject Area: Computers
Author: Mario Andres Pagella
Item Length: 9.2 in
Item Width: 6.9 in
Format: Trade Paperback