Description: Further DetailsTitle: Making Isometric Social Real-Time Games with HTML5Condition: NewISBN-10: 1449304753EAN: 9781449304751ISBN: 9781449304751Publisher: O'Reilly MediaFormat: PaperbackRelease Date: 10/04/2011Description: Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.Language: EnglishCountry/Region of Manufacture: USAuthor: Mario Andres PagellaGenre: Computing & InternetRelease Year: 2011 Missing Information?Please contact us if any details are missing and where possible we will add the information to our listing.
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Book Title: Making Isometric Social Real-Time Games with HTML5
Title: Making Isometric Social Real-Time Games with HTML5
ISBN-10: 1449304753
EAN: 9781449304751
ISBN: 9781449304751
Release Date: 10/04/2011
Release Year: 2011
Country/Region of Manufacture: US
Genre: Computing & Internet
Number of Pages: 154 Pages
Publication Name: Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript : Rendering Simple 3D Worlds with Sprites and Maps
Language: English
Publisher: O'reilly Media, Incorporated
Item Height: 0.3 in
Subject: Programming / Games, Programming Languages / HTML, Software Development & Engineering / Tools, Programming Languages / Javascript
Publication Year: 2011
Type: Textbook
Item Weight: 9.7 Oz
Subject Area: Computers
Author: Mario Andres Pagella
Item Length: 9.2 in
Item Width: 6.9 in
Format: Trade Paperback