Description: Practical GameMaker: Studio by Ben Tyers Place of publication from publishers Facebook page. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book youll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section youll see how youll apply what youve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if youre using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.What You Will LearnUse GameMaker: Studio and GameMaker Language (GML) to create gamesWork with GML variables, conditionals, drawing, keyport I/O, objects, and eventsCreate GML sprites, health/lives, alarms, collisions, and roomsImprove your game with GML backgrounds, sound and music, splash screens and menus, and effects Author Biography Ben Tyers is an expert GameMaker: Studio user, developer, coder, expert and IT trainer. He has authored a number of small books on GameMaker for game application developers and runs a popular GameMaker resources web site. Table of Contents 0. Introduction.- 1. Variables.- 2. Conditionals.- 3. Drawing.- 4. Drawing Continued.- 5. Keyboard Input & Simple Movement.- 6. Objects & Events.- 7. Sprites.- 8. Health, Lives & Score.- 9. Mouse.- 10. Alarms.- 11. Collisions.- 12. Rooms.- 13. Backgrounds.- 14. Sounds & Music.- 15. Splash Screens & Menu.- 16. Random.- 17. More Movement (Basic AI).- 18. INI Files.- 19. Effects.- 20. Loops.- 21. Arrays.- 22. ds_lists.- 23. Paths.- 24. Scripts.- 25. Hints & Tips.- 26. Creating A Game - Outline.- 27 . Creating A Game -Sprites.- 28. Creating A Game -Sounds.- 29. Creating A Game -Backgrounds.- 30. Creating A Game -Paths.- 31. Creating A Game -Scripts.- 32. Creating A Game -Fonts.- 33. Creating A Game -Objects - Introduction.- 34. Creating A Game -Parent Objects.- 35. Creating A Game -Objects.- 36. Creating A Game -Rooms.- 37. Progress Sheet.- 38. Marking Guide.- 39. End Of Project Assignment.- 40. End Of Project Test. Feature A new very practical in-depth GameMaker book entry from the leading GameMaker publisher Follows up on Apress best sellers, The Game Makers Apprentice and The Game Makers Companion Includes projects or examples in color The author, Ben Tyers, is an expert GameMaker developer and trainer Description for Sales People Aims to sell in retail similar to Apress GameMaker best sellers: The Game Makers Apprentice (ISBN: 978-1590596159) and The Game Makers Companion (ISBN: 978-1430228264). Game development / programming are highly relevant memes in ebook subscription services like Safari for revenue purposes there. GameMaker is or has been the leading 2D game development engine and platform in most venues (NOTE: cocos2d is leading 2D engine in Apple iOS mobile though and Unity is the leading 3D game engine). Details ISBN1484223721 Author Ben Tyers ISBN-10 1484223721 ISBN-13 9781484223727 Format Paperback Pages 313 Year 2016 Publication Date 2016-12-19 Language English Media Book DEWEY 005.11 Edition 1st Imprint APress Subtitle Language Projects Place of Publication Berkley Country of Publication United States Short Title Practical GameMaker: Studio DOI 10.1007/978-1-4842-2373-4 UK Release Date 2016-12-19 AU Release Date 2016-12-19 NZ Release Date 2016-12-19 US Release Date 2016-12-19 Illustrations 107 Illustrations, color; XL, 313 p. 107 illus. in color. Narrator Paul Panting Edited by Michael J. Conroy Birth 1945 Affiliation Georgia Institute of Technology Position Kranzberg Professor Qualifications J.D. Publisher APress Edition Description 1st ed. Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:130977140;
Price: 137.73 AUD
Location: Melbourne
End Time: 2024-12-05T02:16:17.000Z
Shipping Cost: 96.81 AUD
Product Images
Item Specifics
Restocking fee: No
Return shipping will be paid by: Buyer
Returns Accepted: Returns Accepted
Item must be returned within: 30 Days
ISBN-13: 9781484223727
Book Title: Practical GameMaker: Studio
Number of Pages: 313 Pages
Language: English
Publication Name: Practical Gamemaker: Studio: Language Projects
Publisher: Apress
Publication Year: 2016
Subject: Computer Science
Item Height: 254 mm
Item Weight: 6757 g
Type: Textbook
Author: Ben Tyers
Item Width: 178 mm
Format: Paperback