Description: Written in a quick and lively style, this book is packed with good advice and is a valuable read for programmers at any level. Each chapter discusses a problem the programmer will face every day, and suggests methods around it. The philosophy underlying the book is creativity. The author encourages the programmer to think creatively and to find new ways around old problems. This approach is still fresh and welcomed by many software groups. I. PRELIMINARIES. Column 1. Cracking the Oyster. A Friendly Conversation. Precise Problem Statement. Program Design. Implementation Sketch. Principles. Problems. Further Reading. Column 2. Aha! Algorithms. Three Problems. Ubiquitous Binary Search. The Power of Primitives. Getting It Together: Sorting. Principles ยท Problems. Further Reading. Implementing an Anagram Program. Column 3. Data Structures Programs. A Survey Program. Form-Letter Programming. An Array of Examples. Structuring Data. Powerful Tools for Specialized Data. Principles. Problems. Further Reading. Column 4. Writing Correct Programs. The Challenge of Binary Search. Writing the Program. Understanding the Program. Principles. The Roles of Program Verification. Problems. Further Reading. Column 5. A Small Matter of Programming. From Pseudocode to C. A Test Harness. The Art of Assertion. Automated Testing. Timing. The Complete Program. Principles. Problems. Further Reading. Debugging. II. PERFORMANCE. Column 6. Perspective on Performance. A Case Study. Design Levels. Principles. Problems. Further Reading. Column 7. The Back of the Envelope. Basic Skills. Performance Estimates. Safety Factors. Little's Law. Principles. Problems. Further Reading. Quick Calculations in Everyday Life. Column 8. Algorithm Design Techniques. The Problem and a Simple Algorithm. Two Quadratic Algorithms. A Divide-and-Conquer Algorithm. A Scanning Algorithm. What Does It Matter? Principles. Problems. Further Reading. Column 9. Code Tuning. A Typical Story. A First Aid Sampler. Major Surgery-Binary Search. Principles. Problems. Further Reading. Column 10. Squeezing Space. The Key-Simplicity. An Illustrative Problem. Techniques for Data Space. Techniques for Code Space. Principles. Problems. Further Reading. A Big Squeeze. III. THE PRODUCT. Column 11. Sorting. Insertion Sort. A Simple Quicksort. Better Quicksorts. Principles. Problems. Further Reading. Column 12. A Sample Problem. The Problem. One Solution. The Design Space. Principles. Problems. Further Reading. Column 13. Searching. The Interface. Linear Structures. Binary Search Trees. Structures for Integers. Principles. Problems. Further Reading. A Real Searching Problem. Column 14. Heaps. The Data Structure. Two Critical Functions. Priority Queues. A Sorting Algorithm. Principles. Problems. Further Reading. Column 15. Strings of Pearls. Words. Phrases. Generating Text. Principles. Problems. Further Reading. Epilog to the First Edition. Epilog to the Second Edition. Appendix 1. A Catalog of Algorithms. Appendix 2. An Estimation Quiz. Appendix 3. Cost Models for Time and Space. Appendix 4. Rules for Code Tuning. Appendix 5. C++ Classes for Searching. Hints for Selected Problems. Solutions to Selected Problems. Index. 0201657880T04062001
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EAN: 9780201657883
UPC: 9780201657883
ISBN: 9780201657883
MPN: N/A
Book Title: Programming Pearls by Bentley, Jon [Paperback]
Item Length: 23.1 cm
Item Height: 234 mm
Item Width: 158 mm
Author: Jon Bentley
Publication Name: Programming Pearls
Format: Paperback
Language: English
Publisher: Pearson Education The Limited
Subject: Computer Science
Publication Year: 1999
Type: Textbook
Item Weight: 448 g
Number of Pages: 256 Pages