Description: Real VR - Immersive Reality : How to Import the Real World into Head-mounted Immersive Displays, Paperback by Magnor, Marcus (EDT); Sorkine-hornung, Alexander (EDT), ISBN 3030418154, ISBN-13 9783030418151, Very Good Used, a few flows here and there, but overall excellent shape. Free shipping via USPS Media male in the US With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research. Written by and for scientists, engineers, and practitioners, this book is the defnitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.
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Book Title: Real Vr - Immersive Digital Reality : How to Import the Real Worl
Educational Level: Adult & Further Education, Vocational School
Level: Advanced
Number of Pages: Xii, 355 Pages
Language: English
Publication Name: Real VR - Immersive Digital Reality : How to Import the Real World into Head-Mounted Immersive Displays
Publisher: Springer International Publishing A&G
Publication Year: 2020
Subject: Computer Graphics, Computer Vision & Pattern Recognition, Social Aspects / Human-Computer Interaction
Type: Textbook
Item Weight: 19.9 Oz
Item Length: 9.3 in
Subject Area: Computers
Author: Alexander Sorkine-Hornung
Item Width: 6.1 in
Series: Lecture Notes in Computer Science Ser.
Format: Trade Paperback