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Reimagining Characters with Unreal Engine's MetaHuman Creator: Elevate your film

Description: Reimagining Characters with Unreal Engine's MetaHuman Creator by Brian Rossney, Ciaran Kavanagh Currently, there is not much information describing the entire workflow of creating and animating a digital human using the MetaHuman Creator and Unreal Engine 5. This book fixes the issue by getting you up and running with these technologies and providing you with everything you need to know about creating a dynamic, realistic digital human. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Discover the power of Unreal Engine 5 and the MetaHuman Creator in this illustrated guide to develop realistic digital characters, infusing them with full body and facial animationKey FeaturesCreate realistic characters using the MetaHuman Creator using a mixture of preset and custom toolsImport your character into Unreal Engine 5 to access more editing options and begin animating itCombine face and body motion capturing to fully animate your digital humansBook DescriptionMetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios.This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, youll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, youll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, youll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, youll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, youll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.What you will learnCreate your own bespoke character using MHCDevelop custom faces based on real peopleUtilize Blueprints to take control of your digital characterRetarget animations using the Unreal MannequinUse DeepMotion and Live Link for complete body and face animationUse the Control Rig to refine animationsExport and render your characterWho this book is forThis book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. No experience with Unreal Engine is required, however it is useful to have some knowledge of 3D development applications and concepts like wireframes, skin weights, transform tools, and motion capture. It is recommended that you have access to an iPhone X (or a later model). Alternatively, you can use a free or paid version of Faceware, along with a basic webcam. Author Biography Brian Rossney is a Creative Director and VFX Supervisor at Rossney Pictures. With 22 years of experience working in the film and TV industry, Brian has specialized in post-production and digital visual effects. He has produced commercials and TV opening sequences using 3D animation tools and 3D nodal based compositing applications. With a thorough understanding of the VFX and 3D animation pipeline, and live-action film producing and directing, Brian has lectured at Dublin City University and Galway Film Centre, and had worked as a VFX supervisor for Hallmark and Maravista. He is also the creator of two short films – they are called Apetito, using Unreal Engine, and 1976, using Unreal Engine and the MetaHuman Creator. Table of Contents Table of ContentsGetting Started with UnrealCreating Characters in the Metahuman InterfaceDiving into the MetaHuman BlueprintRetargeting AnimationsRetargeting Animations with MixamoAdding Motion Capture with DeepMotionUsing the Level SequencerUsing an iPhone for Facial Motion CaptureUsing Faceware for Facial Motion CaptureBlending Animations and Advanced Rendering with the Level SequencerUsing the Mesh to Metahuman Plugin Details ISBN1801817723 Author Ciaran Kavanagh Short Title Reimagining Characters with Unreal Engines MetaHuman Creator Language English Year 2022 ISBN-10 1801817723 ISBN-13 9781801817721 Format Paperback Publisher Packt Publishing Limited Imprint Packt Publishing Limited Subtitle Elevate your films with cinema-quality character designs and motion capture animation Place of Publication Birmingham Country of Publication United Kingdom Pages 356 AU Release Date 2022-12-16 NZ Release Date 2022-12-16 DEWEY 777.7 Audience Professional & Vocational Publication Date 2022-12-29 UK Release Date 2022-12-29 We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:139372795;

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Reimagining Characters with Unreal Engine

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Format: Paperback

Language: English

ISBN-13: 9781801817721

Author: Brian Rossney, Ciaran Kavanagh

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Book Title: Reimagining Characters with Unreal Engine's MetaHuman Creator

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