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Sune Gudiksen - Gamification for Innovators and Entrepreneurs Using - S9000z

Description: About this Item The item is a book Paperback The Author Name is Sune Gudiksen The Title is Gamification for Innovators and Entrepreneurs : Using Games to Drive Innovation and Facilitate Learning Condition New Other Comments Edition Number - 0001. Pages Count - 224. Binding type - Perfect. Content Language - English Category - BUSINESS & ECONOMICS / Entrepreneurship Product Description - Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today - games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions - like futures studies, user experience, agile management, design thinking or business design - in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns - like dilemma solving, experiential learning, innovation markets and storytelling - and use a game design canvas to create your own innovation games. Or you can customize some of the 70 games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions - but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one's own innovation games Summaries and references of more than 70 customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators We Use Stock Images Because we have over 2 million items for sale we have to use stock images, this listing does not include the actual image of the item for sale. The purchase of this specific item is made with the understanding that the image shown in this listing is a stock image and not the actual item for sale. For example: some of our stock images include stickers, labels, price tags, hyper stickers, obi's, promotional messages, signatures and or writing which may not be available in the actual item. When possible we will add details of the items we are selling to help buyers know what is included in the item for sale. The details  are provided automatically  from our central master database and can sometimes be wrong. Books are released in many editions and variations, such as standard edition, re-issue, not for sale, promotional, special edition, limited edition, and many other editions and versions.  The Book you receive could be any of these editions or variations. If you are looking for a specific edition or version please contact us to verify what we are selling.   Gift IdeasThis is a  great Christmas gift idea.   Hours of ServiceWe have many warehouses,  some of the warehouses process orders seven days a week, but the Administration Support Staff are located at a head office location, outside of the warehouses, and typically work only Monday to Friday. Location ID 9000z iHaveit SKU ID 167677527

Price: 59.19 USD

Location: US

End Time: 2024-12-23T08:55:07.000Z

Shipping Cost: 0 USD

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Sune Gudiksen - Gamification for Innovators and Entrepreneurs   Using - S9000z

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Fiction/Non-Fiction: Non-Fiction

Genre/Subject: BUSINESS ECONOMICS / Entrepreneurship

Brand: De Gruyter

Weight: 0.36

Style: NA

Title: Gamification for Innovators and Entrepreneurs Using Games to Dr

Release Title: Gamification for Innovators and Entrepreneurs Using Games to Dr

Record Grading: New

Sleeve Grading: New

Platform: NA

Size: NA

Film/TV Title: Gamification for Innovators and Entrepreneurs Using Games to D

Colour: NA

Material: NA

Department: NA

Movie/TV Title: Gamification for Innovators and Entrepreneurs Using Games to D

UPC: 9783110725544

EAN: 9783110725544

ISBN: 9783110725544

Binding Type: Perfect

Item Height: 11.94

Main Stone: NA

Metal Purity: NA

Metal: NA

Connectivity: NA

Model: NA

Number of Pages: 219 Pages

Language: English

Publication Name: Gamification for Innovators and Entrepreneurs : Using Games to Drive Innovation and Facilitate Learning

Publisher: DE Gruyter Gmbh, Walter

Publication Year: 2022

Subject: Entrepreneurship, General, Economics / General, Role Playing & Fantasy

Type: Textbook

Item Weight: 13.7 Oz

Item Length: 9.4 in

Subject Area: Games & Activities, Business & Economics

Author: Henning Breuer, Sune Gudiksen, John Bessant

Item Width: 6.7 in

Format: Trade Paperback

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