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ThunderGryph Games Soda Pop Can Collection in Refrigerator box + Get Salty

Description: Includes all 4 Soda Pop Games Top Cap Cat-a-Comb Lightseeker Forgenesis Also includes special freebies for all games and exclusive fridge freebies (coaster set) Cat-a-comb Your goal in Cat-a-comb is to get your cats stacked in all the right places. To set up, each player takes all six cat cubes of one color (black or white). Place the nine tiles — three each of brown, white, and black — into a 3x3 grid, then choose a player to play the three neutral brown cubes on a tile of each color. The other player then takes the first turn. On a turn either place one of your cats from your reserve onto a neutral cat or opposing cat that is sitting directly on a tile, thereby creating a stack of two cats, or take a stack of cats from a tile and distribute them on the board, placing the bottommost cat onto an adjacent space, then the next cat onto a space adjacent to the one just placed, then (if present) the final cat adjacent to that one. (A stack can consist of one cat.) You can never place two cats of the same color directly on top of one another, and your turn cannot end with a stack taller than three. You win at the end of your turn if (1) you have a cat on the top of the stacks of all the tiles of one color or (2) you have a cat on top of three stacks that are each three cats high. Top Cap In Top Cap, each player starts with four bottle caps in their color on a 6x6 grid; the corner of the grid closest to them depicts a bottle in the matching color. On a turn, choose one of your bottle caps, count the number of bottle caps of either color that are on adjacent spaces (whether orthogonal or diagonal), then move that bottle cap exactly that many spaces in a straight line either diagonally or orthogonally. You cannot leave the board, jump or land on a bottle cap, or land on your bottle. If you move one of your bottle caps onto the opponent's bottle, you win. If you cannot legally move one of your bottle caps on your turn, you lose. Light Seeker In Light Seeker, both players must increase the amount of light in the world on their turn — but can you bring the light together to win? To set up, place the nine cubes in a 3x3 grid with space between the cubes and with dark sides on top, then put the blocking token onto the central cube. Each cube has two sides that are all dark, two sides that are half-light (diagonally separated into a dark and a light triangle, marked with a white dot), and two sides being fully light (with a white dot on each triangle). Each light triangle counts as 1 light, so a fully light side counts as 2 light. The starting player tilts one cube into an open space and places Buh, the blocking token, onto any other cube, then the second player starts with the first normal turn. On a turn, you take two actions. An action can be to (1) slide a cube into an orthogonally adjacent open space, not changing its orientation, or (2) tilt a cube into an orthogonally adjacent open space. You cannot take an action where Buh is located, and after taking your actions, you must move Buh onto any other cube. At the end of your turn, all cubes must be orthogonally or diagonally adjacent to at least one other cube and the total amount of light on the top faces of the cubes must have increased. A "light area" is created by one or more cubes that have orthogonally (edge to edge) adjacent half or full Bright faces. Multiple light areas can exist on top of the cubes, and they will shift and change over time. If at the end of your turn, you have created a light area that contains at least 7 light, you win. Forgenesis In Forgenesis, you want to land on the opponent's base or make them unable to play. To set up, each player takes their six creature tokens, then they remove the same two types of tokens from play. Place the 4x4 game board with the corner of your color toward you. Choose a start player, who places one of their creatures with its active side up on one of the summoning spaces next to their corner; the other player then places one of their creatures on one of their summoning spaces. On a turn, activate any number of your active creatures on the board by either (1) moving them one space orthogonally toward the opponent's corner or (2) using their unique ability, after which you flip the token to its resting side. The frog jumps an orthogonally adjacent token, the firefly pulls a creature in the same orthogonal line adjacent to the firefly, the beetle pushes an orthogonally adjacent token one space, and so on. If a token leaves the board, it's permanently removed from play. To end your turn, you can summon a creature from your reserve onto an empty summoning space of your color. Instead of activating creatures, you can spend your turn flipping all of your resting animals to their active side. If you move one of your creatures onto the opponent's corner, you win. If you cannot activate a creature while also having no resting creatures, you lose.

Price: 35 USD

Location: Tulsa, Oklahoma

End Time: 2024-11-10T19:04:48.000Z

Shipping Cost: N/A USD

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ThunderGryph Games Soda Pop Can Collection in Refrigerator box + Get SaltyThunderGryph Games Soda Pop Can Collection in Refrigerator box + Get SaltyThunderGryph Games Soda Pop Can Collection in Refrigerator box + Get SaltyThunderGryph Games Soda Pop Can Collection in Refrigerator box + Get SaltyThunderGryph Games Soda Pop Can Collection in Refrigerator box + Get SaltyThunderGryph Games Soda Pop Can Collection in Refrigerator box + Get SaltyThunderGryph Games Soda Pop Can Collection in Refrigerator box + Get SaltyThunderGryph Games Soda Pop Can Collection in Refrigerator box + Get SaltyThunderGryph Games Soda Pop Can Collection in Refrigerator box + Get SaltyThunderGryph Games Soda Pop Can Collection in Refrigerator box + Get Salty

Item Specifics

All returns accepted: ReturnsNotAccepted

Brand: ThunderGryph

Type: Complete Game

Game Title: Soda Pop Collection

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