Description: Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play, Paperback by Paul, Christopher A., ISBN 0415834996, ISBN-13 9780415834995, Like New Used, Free shipping in the US In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.
Price: 68.42 USD
Location: Jessup, Maryland
End Time: 2025-01-16T22:26:19.000Z
Shipping Cost: 0 USD
Product Images
Item Specifics
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 14 Days
Refund will be given as: Money Back
Return policy details:
Book Title: Wordplay and the Discourse of Video Games : Analyzing Words, Desi
Number of Pages: 222 Pages
Publication Name: Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play
Language: English
Publisher: Routledge
Item Height: 0.7 in
Publication Year: 2013
Subject: Vocabulary, Media Studies, Popular Culture, Video & Electronic, Literacy
Type: Textbook
Item Weight: 11.2 Oz
Item Length: 6 in
Subject Area: Social Science, Language Arts & Disciplines, Games & Activities
Author: Christopher A. Paul
Item Width: 9 in
Format: Trade Paperback