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Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play...

Description: Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play, Paperback by Paul, Christopher A., ISBN 0415834996, ISBN-13 9780415834995, Like New Used, Free shipping in the US In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.

Price: 68.42 USD

Location: Jessup, Maryland

End Time: 2025-01-16T22:26:19.000Z

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Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play...

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Return shipping will be paid by: Buyer

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Book Title: Wordplay and the Discourse of Video Games : Analyzing Words, Desi

Number of Pages: 222 Pages

Publication Name: Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play

Language: English

Publisher: Routledge

Item Height: 0.7 in

Publication Year: 2013

Subject: Vocabulary, Media Studies, Popular Culture, Video & Electronic, Literacy

Type: Textbook

Item Weight: 11.2 Oz

Item Length: 6 in

Subject Area: Social Science, Language Arts & Disciplines, Games & Activities

Author: Christopher A. Paul

Item Width: 9 in

Format: Trade Paperback

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